We had our first session of Rogue Trader yesterday, which was mostly finishing our characters off and getting the ship sorted, but was still a whole lot of fun.
I have wanted to do some 40K roleplay for some time now and I am really looking forward to seeing how our group gets on.
I went for an Insane Arch Militant Deathworlder named Brusk.
Brusk hails from the planet Enda, a bristled rock in the drunken embrace of a dying star. Jagged peaks jostle titanic pines that stab at the constant snow, which attempts to smother them.
Great beasts teem in the caverns that honeycomb the planet, many of which have evolved or have been warped to become huge monstrosities of fur and fangs and now make the caves in the mountains their home. These monsters appear out of the whiteness and drag whole families and expeditions into the blizzard wreaked peaks.
(Imagine Caliban/ Endor crossed with Fenris/ Hoth)
The Endas are a short, stocky, hard people with dense muscle and bone, particularly their prominant skulls, which almost give them the appearance of Ogryns.
Endas are shorter and more muscled than the famous Catachans, though possibly even tougher. Endas have a hatred for most other Imperial Guard forces, thinking them pompous and week, but especially their more well known Deathworlder cousins, the Catachans.
There are strong remnants of the warrior king culture from before compliance and an individual / lone wolf/ champion mentality prevails, making them eager to prove their strength and superiority, though the Endas can also work well in groups, which is essential for their survival on their inhospitable world.
Brusk joined the Imperial Guard and traveled the length and breadth of the Imperium, which only served to sharpen his distaste for the people and politics of other worlds.
In a huge campaign against a system of tundral worlds, Brusk found his regiment fighting alongside countless other Imperial Guard to put down a system government that had taken in Tau technology and split from the Imperium. In a monumental case of friendly fire, an artillery barrage decimated Brusk’s regiment, leaving him the only survivor.
He deserted, presumed dead, and stowed away with a Rogue Trader to start the life of a mercenary, turning his back on the Imperium and stoking his hatred for the Imperial Guard.
Headstrong and grumpy, Brusk’s main driving factors are money and the need to prove his dangerous worth, which is presumably why when Grug, the Ork pilot on the RT ship, made a joke about adding Brusk’s teeth to his his collection, he responded by headbutting the Ork.
I think I am going to have some fun with this guy.
Model: Ogryn Banner Barer by Darth Skorr
Artwork: Ogryn by HappyCalamari
- Darth Sebious